Functions
Writing Functions
The key unit of Slay Q is an event which is represented as a function. Each event/function is made up of individual steps. When Slay Q executes a function it caches the output of each step so that if one should fail, and the function is retried, the steps before the failure don't need to be re-run.
To create a function, simply call the defineSlayQFunction
function and specify some metadata about the function and the function's
body.
Here's an example:
import { z } from "zod";
import { defineSlayQFunction } from "@slay-pics/slay-q";
// Each function has data that can be passed to it,
// this is the schema for that data.
export const TextFunctionEvent = z.object({
testString: z.string(),
});
// The test event
export const testEvent = defineSlayQFunction(
{
event: "test/event",
schema: TextFunctionEvent,
},
async ({ event, data, step, retry }) => {
console.log("retry", retry);
const val = await step.run("first-step", async () => {
console.log("first step");
return "hello";
});
const val2 = await step.run("second-step", async () => {
console.log("second step");
return "world";
});
const val3 = await step.run("third-step", async () => {
if (retry === 1) {
throw new Error("Yoinks.");
}
return data.testString;
});
console.log(`${val} ${val2} ${val3}`);
}
);
In this example the function is composed of three different steps. On the first run of the function step 3 will explode. However, Slay Q will cache the output of the previous two steps so that when it requeues the event to run again, those steps won't run as their values have already been computed.
Each step must have a unique name, Slay Q will refuse to run it if they don't. If you are running steps in a for-loop, for example, you'll need to make sure the step name is different on each iteration by appending a counter to the name.
Function metadata
When creating a function, you will need to specify some metadata about it.
event
This is the name of the event that is triggering the function. This is completely arbitrary but it must be unique amongst all
of your functions. We use the form group/subgroup/verb
such as media/avatar/process
but it's completely up to you.
schema
This is a zod
schema for the data that is being passed to the function. If you don't have any data, you can use the SlayQEmptyEvent
schema.
This schema is used to give runtime checking when receiving and event, and is also used to infer types in the type system.
queue?
This is the name of the queue that processes these events. When you run slay-q-server
you define queues and their corresponding
concurrencies in a slay-config.json
file. This name should match up to one of the names specified in the queue
section of
that config file. The default value for this is general
. If you don't specify a queue on the function and you haven't specified
a queue named general
in your server config these events will end up in limbo.
retries?
This is the number of times to retry this function before giving up. The default is 25.
priority?
This is the priority of the function. This priority is reversed so that a priority of 0 is the highest.
cron?
Specifying this value will run the function on the specified schedule. This is a standard crontab string.
You can prefix this string with TZ=<Timezone string>
to force a timezone. For example, to make sure a function runs every
day at 3am in Singapore, you'd specify the cron as TZ=Asia/Singapore 0 3 * * *
.
SlayQEmptyEvent
schema. Otherwise, it will error out every time.cancelOn?
This is a list of conditions that can cancel this event.
export const CancelOnTestEvent = z.object({
someDataId: z.string(),
});
export const cancelOnTest = defineSlayQFunction({
event: "testing/cancel-on-test",
schema: CancelOnTestEvent,
cancelOn: [{
event: "testing/cancel-on-test",
match: "someDataId",
}],
},
async ({ event, data, step, retry }) => {
console.log("cancel on test", retry);
step.sleep('so-tired', '8h');
console.log('and we are back');
}
);
In this example, this function can cancel itself. You'll notice that it sleeps for 8 hours in the middle of the function. Should
whatever system generate another event with the same matching someDataId
then that will cancel the previous sleeping function
with that same someDataId
value.
waitsOn?
and invokes?
See the step.waitForEvent
and step.invoke
below for more info.
Step Types
Each function workflow is composed of steps and there are a variety of types of steps you can use to build your workflows.
These are mostly the same as Inngest, but there are some differences.
run(name, handler)
This step runs a chunk of code (see above for an example).
sleep(name, duration)
This step will sleep the function for a given duration. The duration can be specified using strings like 5m
, 3 years
, etc.
See ms for more examples.
export const someEvent = defineSlayQFunction(
{
event: "test/event",
schema: SlayQEmptyEvent,
},
async ({ event, data, step, retry }) => {
const val = await step.run("first-step", async () => {
console.log("first step");
return "hello";
});
await step.sleep('hush-baby', '1 year');
const val2 = await step.run("second-step", async () => {
console.log("second step");
return "world";
});
console.log(`${val} ${val2}`);
}
);
sleepUntil(name, date)
This step will sleep the function until a specific date. The date can be a javascript Date object or a string.
export const someEvent = defineSlayQFunction(
{
event: "test/event",
schema: SlayQEmptyEvent,
},
async ({ event, data, step, retry }) => {
const val = await step.run("first-step", async () => {
console.log("first step");
return "hello";
});
await step.sleepUntil('hang-on', '1/1/2025');
const val2 = await step.run("second-step", async () => {
console.log("second step");
return "world";
});
console.log(`${val} ${val2}`);
}
);
waitForEvent(name, event, timeout)
This step will pause execution until a matching event has been run. This functions works the same as Inngest, but you have to do an extra step.
export const waitsOnTestEvent = defineSlayQFunction(
{
event: "testing/waits-on-test",
schema: WaitsOnTestEvent,
waitsOn: [{ event: "testing/waited-for-test", match: "waitingForId" }],
},
async ({ event, data, step }) => {
const step1val = await step.run("step-1-val", async () => 12);
const step2val = await step.run("step-2-val", async () => "cool");
console.log("waiting ...");
const result = await step.waitForEvent("waiting-for-something", "testing/waited-for-test", "2m");
if (!result) {
console.log("event did not fire.");
} else {
console.log("event did fire.");
}
console.log("done waiting ...");
}
);
The difference here, from Inngest, is that you need to declare that the function will wait on another one at some point in the function's
waitsOn
metadata. Also, you can only match on a single property of the event's data. Slay Q doesn't support CEL expressions like
Inngest does.
invoke(name, event, data, timeout)
The step will invoke another event and wait for it to return a result, optionally waiting for the specified timeout
period. This
one is super juicy.
export const testCallerEvent = defineSlayQFunction(
{
event: "test/caller",
schema: SlayQEmptyEvent,
invokes: ['test/callee']
},
async ({ event, data, step, retry }) => {
const val = await step.run("first-step", async () => {
console.log("first step");
return "hello";
});
const val2 = await step.invoke('yo', 'test/callee', {}, '5m');
if (!val2) {
console.warn('nobody home');
return;
}
console.log(`${val} ${val2}`);
}
);
export const testCalleeEvent = defineSlayQFunction(
{
event: "test/callee",
schema: SlayQEmptyEvent,
},
async ({ event, data, step, retry }) => {
return 'world';
}
);
In this example, when the testCallerEvent
is invoked, Slay Q will dispatch an event to the testCalleeEvent
and then return
that response. Note that testCalleeEvent
is not invoked directly, it is called just like any other event would be called. So
if you are running in a serverless environment like Vercel or AWS Lambda then it's possible testCalleeEvent
is running on a
totally different server.
waitForEvent
, you need to mark that this function will invoke another by specifying which event or events it invokes in
the function's invokes
metadata.sendEvent(name, event) / sendEvents(name, events)
This will simply dispatch another event (or multiple events) and continue processing the function.
sendEvent
for a single event or sendEvents
for multiple.